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MTG Rules Guides

Free rules references for Magic: The Gathering players of every level.

Learn the Rules That Win Games

Magic: The Gathering has one of the deepest and most complex rule systems in any card game. Knowing how the stack resolves, how layers determine an object's characteristics, or exactly when a triggered ability goes on the stack can be the difference between winning and losing. These guides break down the rules that matter most into clear, practical explanations grounded in the official Comprehensive Rules.

Every guide is written for real players — whether you're a newcomer learning how combat works or a veteran brushing up on replacement effects before a tournament. We cite specific rule numbers so you can verify everything yourself, and each guide includes worked examples with real cards to show how the rules play out in practice.

All guides are completely free, with no account required. If you have a specific rules question that isn't covered here, you can always ask the Pocket Judge rules engine for an instant, judge-level ruling.

GUIDE 01

Understanding the Stack

Learn how spells and abilities resolve in Magic's last-in, first-out stack system. Covers priority, responding to spells, and why stack order matters for competitive play.

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GUIDE 02

Commander Rules Guide

The complete reference for EDH/Commander format rules, from deck construction and color identity to the command zone, commander tax, and multiplayer-specific interactions.

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GUIDE 03

How Layers Work in MTG

Demystifying Magic's layer system for continuous effects. Understand the seven layers, sublayers, timestamps, and dependency — the framework that determines what a permanent actually is.

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GUIDE 04

Combat Phase Guide

A step-by-step walkthrough of every combat phase step, from beginning of combat through end of combat. Covers attackers, blockers, damage assignment, and when to use tricks.

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GUIDE 05

Color Identity Explained

Everything you need to know about color identity in Commander and beyond. Covers mana costs, color indicators, reminder text, hybrid mana, and common edge cases players get wrong.

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GUIDE 06

Triggered vs Activated Abilities

Know the difference between "when/whenever/at" triggers and colon-based activated abilities. Covers how each type goes on the stack, targeting rules, and how opponents can respond.

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GUIDE 07

How Protection Works

The DEBT acronym explained: Damage, Enchanting/Equipping, Blocking, and Targeting. Learn exactly what protection stops, what it doesn't stop, and the most common misconceptions.

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GUIDE 08

Replacement Effects Guide

Understand "instead" and "as" effects that modify events before they happen. Covers how replacement effects interact with each other, the affected player chooses order, and self-replacement effects.

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Have a Specific Rules Question?

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